Update: I fixed and tweaked some things and added a title screen where you can choose between playing a very very very primitive AI, or against other people. As I said before, I'll eventually add online multiplayer but currently the game only supports local multiplayer. You can now also choose the number of players (from 2 to 8). No actual changes have been made to the gameplay and the bug I mentioned the last time is still present, but I can't find out is origin so if you run into it please do tell me how it happened.

This is a very early stage of a small multiplayer game, that I called Cross Square. It's based on a paper & pencil game I used to play years ago. 

The rules are simple: shoot lines starting from one of the corners of the playing field (the ones colored blue). The lines will bounce off other corners and stop at walls. The goal of the game is to create the most squares using your own lines, the opponent's lines and the grid's walls.

The game is still heavily WIP and while the gameplay loop works, it's still very barebones. You might run into bugs, which I would like you to report here, as I haven't been able to reproduce them (namely, some times squares will not be marked during your own turn but during the next player's, but they won't be counted for either one's score). 

Eventually, I'd like to turn this into an online multiplayer game where you can be matched with random people around the world, but for now you can only play with (2) other people on the same machine.

For now, I hope you'll enjoy this game even just for a couple of minutes.

StatusIn development
Made withUnity


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Haven't run into the bug you describe yet I feel this is similar as your rules do not clarify against this, but I'm not able to use the two corners on the same block here(having to also back out of selection and reselect on the right corner to able to send it to the right). https://my.mixtape.moe/kmqjbw.webm

Other than that this seems like a fun little game especially in multiplayer and there's a few ways you could perhaps improve it by adding a small replay-like feature to see the previous player's move. It's very easy to lose track of a singular move in this game of blendable lines and as a replay example, Lichess' replay function is great. Leaderboards and rankings on the multiplayer side along with colour selections and just a mode with a timer for singleplayer ala speed chess.

I like it! Graphics are pretty dull, but graphics might not matter in these kinds of games.


Ignore what the fuck I said 3 years ago, the graphics are perfect for this.